Saturday, May 27, 2017

Blackmar-Diemer Games 1

Blackmar-Diemer Games 1 continues the Blackmar-Diemer Gambit adventure! This book demonstrates how to win in bold chess attacks with energy and success. Tim Sawyer analyzes 412 games. Blackmar-Diemer Games 1 includes a BDG classification structure, updated commentary, an Index of Players, and more. The games build toward the stronger lines. In the beginning, we see many quick White wins. Short victories are common in the Blackmar-Diemer. Popular lines come later.

You reach the BDG Accepted variations by 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3, or by transposition after 1.d4 Nf6 2.Nc3 d5 3.e4 dxe4, or by 1.e4 d5 2.d4, or with many other move orders. This book contains all Blackmar-Diemer Gambit Accepted lines: Ryder Variation 5.Qxf3, miscellaneous 5.Nxf3 lines; the Euwe 5.Nxf3 e6; the Bogoljubow 5.Nxf3 g6; the Gunderam 5.Nxf3 Bf5 and the always popular Teichmann 5.Nxf3 Bg4. This book has 100 games with 5.Qxf3 plus 312 games with 5.Nxf3. The games of Diemer, Tartakower, Sawyer, Purser, Zilbermints, Quinones, Penullar, Bond, and Bill Wall provide creative ideas. Try it! This is the first of four volumes planned on the Blackmar-Diemer Gambit. Taken as a whole, they replace my previous BDG Keybooks.



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