This is the second of the four Blackmar-Diemer Gambit volumes intended to replace the old BDG Keybooks. Blackmar-Diemer Games 2 covers the gambit declined in five chapters each with 10 sections. The games of Tartakower, Sawyer, Zilbermints, Quinones, and many more players provide creative ideas. They demonstrate how to win bold chess attacks with energy and success. Try it!
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